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Spin the reels fast with the biggest Not bad, if you are under lucky stars. Another small Bonus is. Do not let the Axis past the side Entrance.

Destroty the Axis side Entrance. Defend the Allied Gun Tower. Defend the Allied control center. For Axis its just the same except you Destroy the Allied control center etc..

This map is like a ctf map i. Another little problem is that some of the ladders can't be seen until you get right upto them.

Although this map is like a ctf map it didnt get boring like others can do: I would recommend getting this map because its just so much fun: So stop reading and go download.

Resurrection" to raise dead soldiers to form an army of the undead to defeat the Allies. Technically the map has some of the newest sights to a multi player RtCW map..

Ghosts can be seen in certain areas if you are in the right spots at the right times. Overall the map like his previous map "Callfire" will need some serious exploring to learn your way about,RivrStyx has once again made another multi leveled map that few mappers even try to design!

Gameplay is evenly balanced around the map.. Once inside the grounds the Allies need to take the book and escape back to the raft.

Well I'm not telling.. Some superb lighting effects.. Overall this map is an absolute must get for your custom map collection.

We heard about some mysterious things in this area. Find the german bunker "Batterie Vogelnest" and kill the enemys.

Tom "Menzel" Haskins first RTCW map release is a sweet one at that The Allies spawn at the far end of the map under an artic snowfall and all is quiet..

Their orders are clear.. I've spent most of the timelimit just trying to get beyond this point. Once inside the Allies have 2 directions to go If the odds are tough,the Allied team can take to the sewer system at the edge of the lake..

Once in the sewer system the Allies have 2 ways to go from there! The maps best effect to me are the lighting,not quite daylight and not a night mission,perhaps an artic twilight?

This map will definately give the Allied team are hard time,but winning on this map will be a most deserving reward! Like to see what happens next!

Psychic Connections to their ancestral past. Several botched attempts resulted in many German scientists untimely deaths and subsequently the entire "Project Resurrection", was shelved.

In the summer of , the feverish quest for a supreme Supernatural Fatherland was rekindled by the breakthrough discovery of the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist of the Covenant of Daknspeuk, scripter of the "Ancient tomb of Daknspeuk" or "Death Speak".

The Axis powers are in retreat - the German War Machine having pushed beyond it's limits. The Italians have already crumbled, and the Allies are pushing north through Italy.

The Germans are getting desperate for any means to hold back the enemy. During all this, German scientists become aware of a powerful ancient relic, supposed to hold terrifying powers that would enable them to stop the Allied advance, and destroy them once and for all.

Allied code-breakers scanning the radio-waves intercept, through the terrible interference, a message encoded using a top secret encryption code.

It is seemingly of the utmost importance to the Axis: It is believed they are responding to the urgent mission.

The Allies have to move quickly - the deserted church is ahead of the front line, and few troops are available to get there in time.

No-one knows how serious the Axis are about this, it might well be a decoy - hence reinforcements will only be sent as they are needed.

It is small, and has a lot of vertical layers. It also has a new feature - respawn times that change depending on the number of players in each team.

The more team members, the longer the respawn time. Also, there is an alarm that Allies can switch on and Axis can switch off, that shortens the Allied respawn time.

There are a couple of easter eggs in there just for the bored ; Playing instructions: To set up a server: Allied Forces have to steal the plans and escape with them.

On the other hand Axis have to steal a spylist to get rid of Allied Spies that can destroy the whole Invasion. So don't let the Axis get this list, or your Intelligence squad are done for.

Great layout and great objectives. This map flows very well and is nice to have a dual objective on it which makes it harder since both respawns are by the documents.

Teamplay is essential and both teams can either go full blown offensive or defensive postures. Nice textures with only a few minor flaws,doors openinginwards and a fence in the axis base you can walk thru.

The church looks so realistic,one of the best built of all I've seen for a RtCW multi map. Also the destroyed fences and bent road sign gives the map a good atmosphere.

Overall this map is a great map and I hope to see it being played on many servers. Also if you want to explore the map solo before hand..

Thumbs Up for [P. D for their fine maps! After loading the map on your selector you'll see real WW2 footage of the Me in action..

I've got this one on my favorites list and look forward to the next TurboPoint map! A mountain dividing the Allied forces from the Axis base,contains an eye opening mineshaft design,including a bottomless pit to be avoided.

The lighting inside the mineshafts is one of beauty. Upon exit the Allies will enter the Axis compound containing their 2 objectives,stealing the secret documents,and destroying the very well done fabricated German Messerschmitt Me Reaching speeds of mph and a range of over miles this was a terrible blow to the Allied bombers over Europe.

Destroying the jet is a bonus,but the Allies need the technical info to help find weaknesses in the ME The interior base has a few nice surprises,I won't give them away but I stopped and said..

As some of you may know I do sound work for mappers and weapon sounds for the Special Forces Mod. And Turbo has come up with some really nice sounds.

Trees rustle as you climb them,the wooden bridges creak and nice mine shaft sounds too. The map will support up to 20 per team,the map is large and spacious in the objective areas.

The Engineer class will be a popular choice with a lot to blow up,stick close to them,they're vital. Sights,sounds and gameplay are all here!

Technically the map ran smooth on my machine high FPS and little stutter. The only fault I've found is the Allies ability to locate the documents.

The compass locater would not lead me to them,it's possible the map designer did this on purpose? The documents aren't in clear view and will take some exploring to find them.

The objectives are 2 fold,the escaping player carrying the documents won't win the round by getting to the waiting boat,until the Allies also destroy the jet.

But a nice exit movie is shown upon the Allies winning the round. Christmas has come early!! Striker" for helping on this review Map description: The Allied inteligence have discovered the location of the base, and are providing covering air support.

The allied ground forces must infiltrate the axis base and destroy the prototype. They must then steal plans and escape via the boat waiting at the river.

The axis must defend both the ME and the plans, and also try and keep control of the mines, which provide passage into the base.

They can also slow down the allied advance by destroying the footbridge that crosses the river, forcing the allies over the train bridge or through the very cold river, which will sap their strength.

Dropped behind the German's lines Tips, rules and answers at: Allies have returned to the depot on assignment to seek out and eliminate all german forces.

The axis rebuilt their fortifications and are preparing for an onslaught. This map is sized appropriately for 64 players or more.

II battle for Stalingrad Now known as Volgograd. A troop of 57th infantry division stayed behind in the city after the Germans had tkaen it over.

A few soldiers led by Gennady Lukovoi continued to deliver diversional strikes in the city and nearbyvillages which was very damamging to the German military machine.

After a few months Lukovoi was captured by Germans. He was liberated in by Soviet troops, but charged with being a traitor in He was executed by shooting on November, 12, Reich near,the Axis develop a time transporter and a small group of soldiers and scientists have set up shop in the future, years to be exact in A remarkable discovery is made by the Axis scientists in this time period "cloning" the ability to duplicate from one With the ability to provide a non stop onslaught of manpower,the Allies will certainly fall.

Your mission as BJ is to gain access to the time portal,travel into the future and destroy the cloning lab.

I personally am a fan of single player missions and after playing remarkable efforts like "TimeGate" and "Operation: Vorsichtig" I'm skeptical on efforts to top them.

Flipmode hasn't quite made this adventure as long as the 2 previous mentioned sp adventures were.. Taking the basics of the original game and creating a new enviroment is the map's overall biggest treat,this isn't a castle or crypt or even Europe!

The skies are red. What has happened to the earth in the interval between and ? Perhaps more details will be told in the next installment.

New skies and some nice "Quake" like enviroments abound from the start to end.. The Sten silencer is the main weapon of choice here,and health pickups are few and far between,also be very careful with ammo,I found myself once totally without.

Also take time and check out the custom designing and the wickedly nice futuristic "Wolf Logo". I certainly hope flipmode continues this adventure!

Review by Det Pak. It is thought that the Germans may have found the lost treasures of the Knights Templar. Such a treasure, if it exists, must be recovered at all cost.

Your job is to gain entry to the castle. Take out the radio operator to stop the Germans calling for help. Find the artifact and make good your escape.

It is recommend that you run this map with the 1. You will now find a shortcut on your desktop from which you can run this map. The map has tanks, it has some nice texture and sound.

Overall this map is unique, fun, and definately a "must-play before throw away" kind of map. Keep up the good mapping! It has fixed textures, scripts, and some added features.

This map takes place on a beach where the Allies are trying to steal Axis War Documents and transmit them on the Beach Radio. Textures fit the map and all appeared clean except for one barbwire that isn't very noticeable.

The sound of the map fits with gun fire hear in the background and explosions. Lighting is clean and good looking.

Overall this is a nice improvement over the original especially the allied spawn point. Get this map if you liked Beach Invasion.

Primary Allied Flag 2. Secondary Allied flag 3. Center allied Flag 4. Center Axis Flag 5. Secondary Axis flag 6. Primary Axis Flag [b]Overall: The bugs are in a certain place of the map I was climbing the hills and i got to the top and tried jumping on the top of the tree.

Another problem was a building in the Axis camp when i got close to it you couldnt see the walls only the outside of the map?

I reckon they but some kinda nodraw brush in the doorway which has gone wrong. Yet another problem is at the back of one of the buildings in the Axis camp you are supposed to beable to climb through the window cause a ladder sign shows up where there is a slanted piece of wood underneath the window.

The other problem what people might find annoying is the spawn times read the readme. Now to the good points: Those are the fact that the map is huge: Its loads of fun in multiplayer with more than one way to get to the objecitves apart from the allied primary capture point And the fact that this map is built for alot of players should mean more action on the battle field along with other stuff: I would deffinatley recommend this map.

The bad points are minor really and i only listed them out of your interest. So if you can put up with them you know you can Stop reading and start downloading and maybe I'll see you on the battlefield?

Course Escape German Airfield 1. It has a good premise of what an actual WWII battle would have been. The Allies and the Axis fighting over a dam that was probably necessary to provide power for them.

I flipped on my test server and began as the allies. I found myself spawning into a cellar. I enjoyed the rendition of Moonlight Sonata, which was found on the radio.

I made my way up the staircase and I came into a large open area. Now when I say open area you might think this giant area where snipers will pick you off like flies.

Although there is an open area where people might cross to get to the other base, there are structures and barriers along the way, which can help you.

Along either side is water. The water can provide good cover when attempting to cross to the other side. Its harder for snipers to pick you out, just make sure that an enemy isn't swimming towards you.

Now there are several entrances to each base. Had I been playing with people I would probably not go through the main entrance so I took a side door.

I ended up in the Axis cellar where I heard some more beautiful music of which I didn't know the name. Another way to cross the bases is an underground passageway that connects them.

I immediately see the potential for rocket personnel, which, if they were camped there, would blast your heads off if you were not careful.

The bases are basically identical except for of course, various flags. Now although I am a fan of music most of you are probably more interested to hear how this map looks and how it plays.

Aesthetically this map is very well designed and is very well laid out so neither side gets an advantage over the other. With many different avenues of attack possible you will defiantly not get bored because you are forced to do the same moves over and over again.

It is a nice map to look at, and even with the open area in all its glory and detail, it is not so huge that it lowers your frame rate a great deal.

I run on high graphics and X And on my aging system, a P3 , with a geforce2, I noticed no choppyness if that's a real word.

All in all this might seem like a fairly average map. But with fun objectives and many different ways to accomplish them this is defiantly a map that you will play for a long time over.

Allies come ashore in their Higgins boats and must make their way across the sandy beaches up to the barbed wire fence and blow an opening to advance thru the wire, off the beach and into the lower bunker to a flag capture point.

The beach has the anti tank stoppers,mortar round craters for the allies to take cover behind and in.

Chuxter offered one of the first "wolf maps" with respawning weapons and ammo ,this allowed all classes to load up and keep the action moving at a more brisk pace.

The objective is for the Allies to get up to the upper areas of the bunkers and destroy 2 anti aircraft guns on the map. The map offers many routes and alternate paths for both teams to take.

The Allies will have a strong challenge in this map,but will find a victory well worth the fight. If realism is wanted?

I suggest admins to give the limited lives feature a tryout! Say Allies get 5 lives to the Axis 3 per player rounds.

Ohh did I mention the beaches also have landmines? This was also a first for a RtCW map.. Gentlemen keep your weapons free of sand and saltwater, and I'll see you on the beaches.

Allies -Breach the Sea Wall. Story The date is August 19th, Allied forces have recieved information on a new weapon being tested on a remote beach located on the German coastline between Denmark and Poland.

Two months ago, we sent in a coalition of English and American troops to halt the construction of this massive weapon of disaster. Unfortunately, these troops were slaughtered upon landing via mortar fire and landmines.

We had no choice but to abort the mission and abandon the objective. However, recently we have learned that this weapon has reached a critical stage and its final construction cannot proceed without the proper equipment.

We will be landing off the German coast in the Baltic Sea at hours. This should offer us maximum suprise and give us the greatest chance to succeed.

Our mission is to infiltrate the beach installation and extract the construction plans and documentation for the new weapon. Axis forces will most likely try to disable the submarine so we must protect it until we can disembark safely with the objective.

You may get to break some secret walls that were meant to be broken only by trigger. Depending on the final size this should be a 3 levels chapter.

As far as i can tell there should be enough light in the level. The Allies are to get into the mine shafts and capture a relic contaning the former leaders spirit before the Axis can.

The map starts with the Allies arriving by truck and having to enter the mine where the axis forces are hard at work trying to recover the relic,the map is basically 3 levels,with access by direct conecting slanting mineshafts or the usual ladders that take you from level to level.

The map will be a treat for players who like an honest firefight and not a Lt. Narrow mineshafts and tight quarters will see lots of medics needed, with the usual Thompson and mp crossfire to contend with,Osias has tossed in a treat of booby traps for both sides to deal with.

Also a huge boulder sits atop an inclinded mine shaft for the Allies to make use of. The map is very good quality with a very original theme.

I highly advise to take time.. While the map is considered to be small in scale,it will offer a fast paced multi player treat for you.

Enough reading this review However, many of the games secrets can be released with the coveted "CD-Key. The Allied forces are the sole protectors of the CD-Key, and they have hidden it in a chest in a fish tank within the house.

However, deep reconnaissances done by Axis forces have discovered the hiding place of the CD-Key. Now, a crack squad of Axis troops has been deployed to recover the CD-Key, and transmit it to other Axis forces across the globe.

Allied forces have caught wind of the Axis troop movement, and are on their way to guard the CD-Key. On the last day I worked on this I said: Treasure Chest The Germans have discovered a Chalice wielding strange powers in the crypts to the East.

We do not know the full ramifications of this discovery, but nonetheless we would like you to check it out and see if you can recover this item.

We can not take the chance of this happening. Based on information from villagers the markings on this rough map should show a back way in.

Once inside you will have to dynamite the upper level to gain access to the lower one. The only other way would be the front entrance over the mountains.

Aim for the head to kill your enemies quicker. The lighting is also excellent. The outside of the base is lit nicely, against the setting-sun sky.

The objectives for both the Allies and Axis are listed in-game as being the same, however the Axis are actually the defenders, while the Allies are attacking.

Most of the buildings were quite ordinary. I crossed the bridge. Nice bridge I guess. As I explored the Axis base I found out that it was the same as the allied base except for the different flags.

One nice thing I found was in the water underneath the bridge, there were underwater tunnels, which lead to either side. For what is there, its done well, but its pretty boring.

I began as the allies and I spawned in the allied base makes sense doesn't it? While exploring my little base I found not much of interest, boxes, machine guns.

Moving outside, I found myself walking along walls, dodging barbed wire, looking in houses, fairly uninteresting stuff like that.

It seemed that the allies had a pretty well fortified base, and it would be hard for the Axis to break into it.

I decided to respawn as the Axis so I could get a look inside their base. They had a flimsy makeshift base not a criticism against the mapper, I mean that it was flimsy tents like a base would have been.

After busting through the allied fort wall, I marched over there and stole the plans! All around a good map. It's a lot of fun, good for, I'd say, maybe peeps on each side.

Lots of detail, even a helicopter with a moving propeller, and explosions in the distance. And then there is the single player side of the game..

I, myself, just started playing the stock single player again a week ago, as it never ceases to amaze me, for the age of this game having played just about all of the SP maps and mods out there for this game!

But now, I have a new interest! I remember some comments on the whereabouts of this version, here you go This is a Russian mod, which first made it's debut way back, and sadly, I had never heard about it until it recently showed up in the email Some background story to set the mood: The value of the port was Lokatore, which German intelligence diverted all Allied movement in the northern seas.

The situation worsened the night of 24 June, when some Trondheim emerged nejdannye guests: Troops from the Soviet Army, very few thugs for the sole purpose of seizing codes shifrovok any price, even if in the face Allies.

Conflict broke out between the three forces-Russians, Germans and the British is the only of its kind, in the history of the Second World War!

Adam Stec-Private, which is less than two days a hero Fashistsky Germany. Thanks to the courage and dedication of Adolf ideas, he alone was able to preserve Trondheimski radar and realized early arrival of standby troops to counter attacks.

Thanks also for all of the tutorials out there, Deteoni and the politically incorrect tiger from the Surface mapping forum for their help on using the above mentioned.

Thanks EasyGeeza for his ideas and suggestions - cheers mate! The Allies just recieved munitions and the Axis are to blow it up to render the Allies incapable of an attack.

Plenty of sniper areas Along the Allied and Axis objective areas,stop and look up at the immense size of the buildings on this map,the architecture is amazing and the size dwarfs you as a player.

Rivr has once again made my reviewing a map so easy.. Fantastic landscaping towering waterfalls,dark tunnels and beautiful lighting will have you exploring this map solo,and it's advisable to explore this one,or come gametime you'll be following the crowd,hoping the guy beside you knows where to go!

Both teams are on the offense,and defense,this dual objective map will most likely go the timelimit and into overtime on many games.

Both sides have to dynamite their objectives! All I can say is.. You won't be disapointed.. The objective is to assassinate Hitler.

This is the first map of it's kind. Who would pass up a chance to blow Hitler into little pieces? As soon as I read the description of this map I had to try it out.

I chose an allied engineer as I thought demolition skills would be necessary. I ended up at a small area surrounded by mountains.

I immediately saw all the detail put into this with a plane that was smashed into the side of the mountain. My only exit appeared to be a set of train tracks.

While walking through them I hoped I wouldn't end up like a character in one of those loony toon cartoons who gets run over by a train. Following the tracks led me to a series of tunnels.

Following them through led me to some bunkers and eventually to a house. Stepping inside this house was like stepping into the past.

Everything that could have been there was. Even a library with Hitler's easy chair in front of the fire place, with a radio playing some quiet music.

I decided to go upstairs where I found Hitler's bedroom. After jumping on his bed I moved to the bathroom. This map contains some of the only reflective texturing found in Return to Castle Wolfenstein.

For fun I planted dynamite in the bath tub and left. Going downstairs and exploring more of this highly detailed map let me to a series of underground tunnels under the house.

Many tricks lay around here. I blew myself up a couple of times. This is one of the best maps I have seen in a long time. You can play it over and over again.

Even if you're not actually shooting, it's a lot of fun to walk around the house. I've discovered new things every time. The large file size didn't bother me as I have a broadband modem, but it might make some people on slower connections think twice about downloading.

This is worth every megabyte. This adventure takes place at night,the lighting is perfect on a full moon,and the AI enemies are nicely placed for a fair fight,the standard mp,thompson and fg make appearances as well as replacement ammo and health kits.

This is a short adventure taking under an hour to complete. Bill Brown's music accompanies the game, the leather clad nazi babes make their appearance mid-game so be careful with their black outfits in the night!

The game's main battleground is a custom castle,containing the resting place of Wotan. Overall a good single player map,and worth the download!

Reviewed by Det Pak. Doing it alone is possible but you have to be quick. The whole of this central area is undercover rendering airstrikes and artillery useless.

There is a deeper underground route which is dodgy. Do whatever you like with it, but please don't alter it without asking me first.

The inside of the base has the Secret Documents close to the outside which balances out since the route the Allies need to take afterwards is quite open.

To one side of the map is an iron signal tower which can be climbed and offers a good spot to snipe from, maybe too good.

There is also a path in the middle of the cliff covered with barbed wire. Maybe the maker thought it could be useful if one could get around the wire but you can't so it isn't.

Gun placements are odd in places but excellenant in others. Behind the scenes is pretty good in this level too. The spawn points really need to be fixed.

They are perhaps the biggest problem. The textures are great and the doors work with no problems. The objective markers don't register the break through in the walls though.

All in all this is a good map. The balance can get bad if the Axis choose to be cheap but its still fun. Take it for a spin and I think you'll like it.

It's now a little harder to get out of the base with the documents which should bring the rest of the base into play more.

The water isn't such a hassle and a doors been put in for extra cover. Spawn points have been fixed too. Overall the maps more balanced and the action is better spread out.

Script errors have been fixed aswell. Allies must destroy the power turbine near the base to disable the flak gun. Axis must defend at all costs!

Allies arrive on the Axis beach of Carnage Canyon and have to break through the Axis defence and fight their way up to the underground facility which gives access to the 2 beach bunkers in order to destroy the communication equipment.

From what I remember, Auschwitz was a large Nazi concentration camp, which the Americans liberated. This is a good idea for a map so I gave it a try.

I began in a building wowJ. There was a radio in the room broadcasting some guy speaking in German. Actually it was a nice detail and it fit in.

Upon exiting I saw a series of buildings, all identical, but well done. I made my way to what I believed was the German side of the camp.

Fences and barbed wire provided an effective blockade so I had to walk along the fence to get through, where no doubt a German sniper would snipe me as I walked.

I eventually entered a building that appeared to be the commandant's office. I completed my primary objective and after looking around for a little bit I left.

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